ALBANY – Frustrated by the lack of a casino revenue agreement with the Seneca Nation, Gov. Andrew M. Cuomo on Wednesday proposed permitting a new Las Vegas-style casino in Western New York if voters statewide approve a gambling expansion amendment to the state constitution.
If that statewide plan fails, Cuomo proposed locating two gambling halls with slot-like machines in Western New York to compete with the three Seneca casinos.
The dramatic escalation of the state's fight with the Senecas came a day after Seneca President Barry Snyder Sr. called Cuomo a “bully” in between Snyder's meetings with state legislative leaders to try to beat back Cuomo's casino expansion plan. Cuomo officials, according to sources involved in the negotiations, called Snyder's comments the final straw that led to the governor releasing his bill Wednesday with the added Western New York gambling sites to challenge Seneca casino operations.
The casino bill still needs legislative approval and the backing of a separate constitutional amendment change by voters in a statewide referendum as early as this fall.
The bill calls for a “destination resort” casino located in Western New York if the Seneca Nation's 2002 casino compact with the state is not in “good standing.” It does not say who determines such standing, and the Senecas have insisted Cuomo cannot unilaterally impose such a condition.
In addition, the legislation states that two new video lottery terminal facilities, which offer slot-like devices such as those at the Hamburg and Batavia harness tracks, can open in Western New York if voters do not approve the broader statewide casino expansion. The VLT facilities cannot offer table games such as poker, but the existing nine track-based casinos have proven increasingly successful for their operators in recent years.
Both sides said Wednesday evening that negotiations have not broken down and that talks are continuing, but Cuomo has publicly and privately described the progress as nonexistent.
The governor's overall casino plan would locate the first three of seven casinos in upstate regions. He divides upstate into six areas but takes two out of the running – a large swath of Central and Northern New York – because of recent deals he cut with Indian tribes already operating casinos in those areas.
If the Senecas and the state reach a deal to end the dispute that has halted $600 million in tribe revenue-sharing payments to the state and Buffalo, Salamanca and Niagara Falls, the region would be taken off the list of eligible areas for a Class III casino that offers the full array of gambling, except betting on sports.
The additional casino and two possible VLT-only casinos for Western New York would be competitively bid, with the operators chosen by the state Gaming Commission, which Cuomo controls, or a panel appointed by the commission.
The Senecas, under their 2002 compact with New York State, were granted exclusive gambling rights in a large zone that extends from about the middle of the Finger Lakes region to Lake Erie.
While Cuomo proposed a new Class III casino for Western New York if the state and Senecas don't resolve their fight, the two other facilities could only offer video lottery terminals. No table games would be allowed in those facilities, which would only be placed in the region if the Senecas' compact was no longer considered valid.
Cuomo has floated the idea of trying to get a commercial developer to open a casino in downtown Niagara Falls as direct competition to the Seneca Niagara Casino.
Wednesday, Snyder said in an interview with The Buffalo News, in which he twice called Cuomo a “bully,” that the tribe doesn't fear Cuomo's threats and believes that its casino in Niagara Falls would still flourish even with new competition.
Other upstate areas that could have a Las Vegas-style casino would be a part of the Southern Tier, the greater Albany area and the lower Hudson Valley, including the Catskills region. Casinos would be banned in New York City. Other areas of downstate could get one of the remaining four casinos under the seven-casino plan, but not until at least five years after the first upstate casino opens.
The Cuomo plan also calls for casino franchise operators to pay the state at least $50 million in upfront fees and to pay Albany 25 percent of gross gaming revenues. That is less than half the tax rate imposed on racetrack-based casinos, meaning the future gambling operations under the Cuomo plan will be far more lucrative to their owners and provide a smaller percentage of funding to the state than the nine track casinos.
Bettors must be age 21 or older to gamble in the facilities, and, unlike the Indian casinos, gamblers will not be able to smoke in the casinos under the Cuomo plan. The legislation also proposes to ban political contributions by casino applicants to statewide or state legislative officials, and a new Inspector General's Office would be created within the Gaming Commission.
Lawmakers and Cuomo have until June 20 to negotiate the casino bill before the scheduled end of the 2013 legislative session. Lawmakers last year approved a resolution amending the state constitution to permit up to seven new casinos; the same, vague resolution has to be approved again this year if voters are to consider it in November. That 17-word resolution states that casino gambling will be permitted at no more than seven new facilities in the state.
A separate enabling bill, like the one Cuomo proposed Wednesday, is needed to lay out the specifics of how the casino expansion would work; there is nothing to stop future governors or lawmakers from changing those terms if voters approve the casino amendment to the constitution this fall.
submitted by Note: The particularly important details and music artist names are in
bold text. Licensed music track names are in
italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
- Leo Galante - Top target on the list, Vinci family consigliere who's in with the Commission and the man you thought put Joe in the ground for the past 22 years. Bury this wrinkly old cocksucker.
- Johnny Galante - Vinci family capo and younger relative of Leo's mentioned in Cassandra's ending, possibly Leo's cousin even. John Donovan knows that the two are close, and that Johnny's a valuable asset to Leo's organization. Kill him both to hurt Leo's earn and influence, and to hit him straight in the heart by taking away his family and everyone he loves
- Michele Galante Jr. - Another Vinci family capo, and Leo Galante’s youngest brother. Killing Leo’s little brother will both take away one of his most reliable allies, and leave him stricken with grief and enraged, and more prone to making mistakes.
- Nunzio Galante - Leo’s seasoned older brother by 3 years, and yet another Vinci family capo. He knows enough about smuggling that he worked out an ingenious plan for smuggling military grade weapons into the city. He pays off corrupt officials at Empire Bay International Airport, to allow guns to be loaded inside the walls and floors of planes, unknown to everyone onboard save for the palms the Galantes and Frank Vinci have greased to cooperate and keep quiet. The time has come to put this crafty old bastard in the ground.
- Don Frank Vinci - Frank Vinci is the boss of the Vinci crime family, the family Leo's been a consigliere of for decades, and a lifelong friend of his. Kill Frank, and Leo loses more ground than he could ever imagine, and will be forced to deal with both the loss of his boss, and the loss of his lifelong childhood friend.
- Don Ennio Salieri - Longtime close friend of both Frank Vinci and Leo Galante, Don of the Salieri crime family, and a third party Frank and Leo call in to crush Vito's uprising, when it becomes too big of an issue for Vinci alone to handle. Salieri was eventually able to grease enough palms while behind bars to have his life sentence overturned, and he got released from prison on good behavior in 1953, after he served 15 years of his sentence. He’s since relocated to his main operations to Empire Bay, having already had connections and men present there while he was in prison, backed by the Commission and the Vinci crime family. He's seasoned, but he’s nothing Mr. Scaletta can't handle. Give this tired old fuck the gangland ending he's had coming.
- Isaac - Isaac is the personal assistant to an influential loan shark named Bruno Levine, who handles the money of the Commission, including the Vinci crime family and the Salieri crime family. He does anything from serve his boss coffee, to count incoming and outgoing money for Bruno. Because of his duties, he's aware of Bruno's location at all times. You’ll need to get to Isaac to get information on his boss out of him, and dispose of him afterwards if you want to get to Bruno.
- Bruno Levine - Bruno is a Jewish-American loan shark who kicks up all of his earn to both Frank Vinci and Ennio Salieri, and the Commission in Empire Bay. Killing him kills a lot of earn for the Commission, and they loses a valuable asset. In addition to getting rid of him being practical, to add insult to injury, he gave your father that loan. It's about time to put this asshole out of business.
- Mr. Chu & Mr. Chu Jr. - This old man has been leading the Empire Bay Triads with an iron fist since before you were even born. The bastard has a son too, who eventually went on to become his underboss. The Empire Bay Triads became a close ally of the Vinci crime family, the Salieri crime family, and the Commission shortly after Vito killed Don Carlo Falcone in 1951, forming a lucrative partnership with the Commission. Mr. Chu and his eldest son are valuable assets for Leo Galante who give him extra reach. Melt their iron fists and show these two pricks just who they fucked with.
- Eddie Scarpa - This cocksucker used to be Carlo Falcone's underboss for as long as you could remember. After you whacked Falcone in the fall of 1951, he decided to throw in with Vinci to save his own skin. He took over the smuggling and dock union extortion that fat fuck Derek Pappalardo used to run. You know all too well how to deal with this sorry fuckin' rat.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game
Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games. However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him
Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period.
During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border.
The game will include a number of hit music from the 70’s that played on the radio back then, such as
Bobby Womack’s
Across 110th Street and
Tony Christie’s
(Is This the Way to) Amarillo,
The Grateful Dead's
Casey Jones and at least a few songs by the then new American rock band
Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as
Sam the Sham and the Pharaohs’
Wooly Bully,
King Crimson’s
21st Century Schizoid Man, Zager and Evans'
In the Year 2525,
The Zombies'
Time of the Season, and
Nancy Sinatra’s
These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as
Sylvester's
You Make Me Feel (Mighty Real), Randy Crawford's
Street Life, and
The Village People's
Y.M.C.A.,
Cheryl Lynn's
Got to Be Real,
Gloria Gaynor's
I Will Survive, and the
Bee Gees'
Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game,
Foghat's
Slow Ride starts playing on the radio. Starting in the 1977 section of the game,
Cheap Trick's
I Want You to Want Me and
Heart's
Barracuda start playing on the radio. In the 1980's portion of the game,
Thomas Dolby's songs
Hyperactive! and
She Blinded Me with Science, in addition to
Night Ranger's
Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few
Michael Jackson and
Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that
Michael Jackson's
Smooth Criminal,
Beat It,
Bad, and
Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series.
Madonna's
Lucky Star,
Burning Up,
Like a Virgin, and
Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film
The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as
Joe Jackson's
Steppin' Out,
The Buggles'
Video Killed The Radio Star,
Corey Hart's
Sunglasses at Night, Laura Branigan's
Self Control and
Gloria,
The Weather Girls'
It's Raining Men,
A-ha’s
Take On Me,
Men at Work's
Down Under,
Kim Wilde's
Kids in America,
The Gap Band's
You Dropped a Bomb on Me,
Culture Club’s
Karma Chameleon,
Michael Sembello’s
Maniac,
Twisted Sister's
I Wanna Rock and
We're Not Gonna Take It,
Bon Jovi's
Wanted Dead or Alive and
Bad Medicine,
Soft Cell’s
Tainted Love,
Robert Palmer’s
Simply Irresistible,
Rick Astley’s
Together Forever,
Whenever You Need Somebody, and
Never Gonna Give You Up,
Cutting Crew’s
[I Just] Died In Your Arms,
Loverboy's
Working for the Weekend,
Dead or Alive's
You Spin Me Round (Like a Record) and
That's the Way (I Like It),
Tiffany’s
I Think We’re Alone Now,
Daryl Hall & John Oates'
Maneater,
Aneka's
Japanese Boy,
Mötley Crüe's
Dr. Feelgood,
Girls, Girls, Girls and
Kickstart My Heart,
Billy Joel's
We Didn't Start the Fire,
Huey Lewis And The News'
Hip To Be Square,
Bill Medley's
(I've Had) The Time of My Life,
The Police's
Every Breath You Take,
Whodini's
Magic's Wand,
Guns ‘N Roses’
Welcome to the Jungle and
Paradise City,
Tears For Fears'
Everybody Wants To Rule The World,
Rockwell's
Somebody's Watching Me,
Regina's
Baby Love,
Nena's
99 Red Balloons,
Earth, Wind, and Fire's
Let's Groove and
September,
Billy Idol's
Eyes Without a Face and
White Wedding,
Rick James’
Give It To Me Baby,
Olivia Newton-John’s
Physical,
The S.O.S. Band’s
Take Your Time (Do It Right),
Kenny Loggins’
Highway to the Danger Zone,
Wham!’s
Everything She Wants,
George Michael's
Careless Whisper,
Toto's
Hold the Line and
Africa,
Blondie's
Heart of Glass and
Atomic, and
Mai Tai's
History.
**Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going.
The years chronicled in the main gameplay segments are as follows: 1973 1975 1977 1979 1983 1985 1987 1988 1989 1990 1991 1992 Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters.
Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old
Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare.
https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/ Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by Introduction
The guide is meant to service roller coaster enthusiasts in the greater Las Vegas area. I won't be including general Las Vegas tips, or any less traditional thrill seeking activities you may find in Southern Nevada. We're going to hit roller coasters first and then move on to other theme park-like activities. I'll try to cover everything, but if I miss something let me know and I'll update this.
Welcome to Southern Nevada, the southern portion of the state with 0.05 roller coasters per 1,000 sq mi per RCDB. There's not a lot here, but there are a few memorable experiences that provide some credits and some entertainment to anyone. It's very possible to hit all of the credits in one day, but doing this may ruin the experience of some of these places. However, if you have some time in Vegas, and you'd rather have some thrill rides fill your day, here's what Southern Nevada has to offer.
Rollercoasters (From North to South)
Las Vegas Mini Grand Prix Credits - 1
Transportation - Taxi, Uber, or Rental Car
This small attraction is a little family-centered Go-Kart experience with a small credit.
The
coaster is a small little piece of work that serves as a credit at least. I have some fond memories of it from my childhood, but its nothing special. If you are bringing kids, about the ages 5-14, they'll enjoy this entire place, and its a nice escape from the relentless advertisement barrage that is the rest of the attractions.
Keep in mind, this is a good 30 minute drive away from the strip and therefire most of the hotels in town, so transportation can be inconvenient. If you really want the credit though, its still very possible to get there.
The Adventuredome Credits - 2 (R.I.P. Miner Mike)
Transportation - Foot, Uber, Taxi
Ah, The Adventuredome. The infamous indoor amusement park on the strip. This place is good for almost all ages, and even as an adult, one can still find enjoyment here for some part of a day. Getting here is easy, but if you're walking and stayed at a hotel near the heart of the strip, it will be a significant walk. However, its totally possible to walk here even from the New York New York casino, where another major roller coaster resides.
Canyon Blaster - The one word I would use to describe this coaster is charming. Its surprisingly smooth and holds up well for its size. Its layout is a little unconventional, but the novelty of it weaving throughout the rest of the park is intriguing. As for seats, the front will give you the most out of the near miss elements, while the back gives you a surprising amount of force. However, the difference isn't enough for me and I prefer the front.Not the best coaster in the world, but for an indoor Arrow, its really good.
El Loco - For the most recent coaster to be added to the dome, S&S brought a fun little coaster that takes advantage of the space. In an indoor park, there's no room for air time or huge drops. What there is room for is lots of inversions and nausea. This coaster uses its space really well, and is actually very entertaining to sit and watch. Once again, the novelty of it all being inside is really effective, and if you go to the Adventuredome at night, you'll get a unique ride on this coaster that may be memorable. However, I am a relatively weak stomached person, and the coaster started to get my lunch up after 4 or 5 rides. I have talked to more average people in terms of vulnerability to nausea, and they say its fine for quite a few rides in a row. Just keep that all in mind if you find yourself in a position to marathon this thing. As for seats, there are only four, so my recommendation would be to try to ride in the front two, but it doesn't really matter. Overall, a neat coaster with a lot of novelty which uses its size and space really well.
There are a couple flat rides in the dome, such as a Zamperla Disco, Morgan's Chaos, and Morgan's Inverter. These are cool as well, and definitely unique as there are not many indoor attractions like these. Other than that, the rest of the park is kiddie rides and stores. The park is actually quite fun to just stroll around, as the decorations and rockwork really cover the whole park and give the done some charm. I wouldn't recommend eating in the park, and you can buy a wristband for all day and leave in the middle, so take advantage of that.
The Big Apple Coaster Credits - 1
Transportation - Foot
Perhaps one of the most infamous
coasters in the world and the last Togo built coaster in the United States, the Big Apple Coaster is an experience, I just can't say it's the best experience. The potential this coaster had was astounding, but the cheaply constructed final product leaves much to be desired. Getting here is very easy from almost every hotel on the Strip, and once inside just ask someone to direct you to the arcade and you'll be on your way. The casino floors are purposely confusion, so guidance may be necessary to find the thing.
The actual coaster is okay. I don't think its as bad as everyone says, and I'll try to make my case here. Just try to not wear the VR, as those goggles make this this as bad as everyone says. You can ask the attendant to omit you from the VR, but I can't guarantee anything. Anyway, here's my defense of this coaster if you're not wearing VR:
While the overall experience of this coaster may be slightly uncomfortable and jarring, the main takeaway from this coaster is the view of the strip and uniqueness that make this coaster especially memorable. Few coasters swoop over a crowded parking lot next to one of the busiest streets in the city. Few coasters give you aerial view of a bustling downtown entertainment epicenter. And few coasters are as memorable as this one. In fact, the uncomfortable restraints and unusual layout contribute to this overall memorability. I find the front row makes the ride a little less jarring, and if you can, a night ride is a really cool experience. Yes, the coaster may not be the best experience and give the best forces, but its a unique coaster that is worth at least a day ride and a night ride.
Buffalo Bill's Resort and Desperado Credits - 1
Transportation - Uber, Rental Car
Driving all the way out to the border between Nevada and California will bring you to Buffalo Bill's Resort and the coaster that towers over it. It pretty much just the coaster out here, but this a motion simulator and I think a log flume, but I'm just going to cover Desperado. Getting out here is very troublesome, and its a good hour drive from the strip center. I would recommend renting a car and driving it out here for about half the day. Desperado is decent to marathon and I don't think I've ever waited for it.
The actual experience of Desperado is better than you may expect. It was actually my first coaster over 200ft, and as a hyper it stands up well enough. The air time is not great, but for a coaster in the middle of the desert its good enough. This coaster is really saved by how few people ride it; being able to ride it over and over is one of the best parts about it. Other than that, there's not much to say. Its okay, not great, kinda average. But in a state like Nevada, average is about all one can ask for.
Other Attractions
There are a couple other experiences that are in the same genome as theme parks. No credits here, but theme park goers may find some enjoyment from these places.
Wet n' Wild & Cowabunga Bay These are the seasonal water parks servicing the Las Vegas area. They're not extreamly large, but for small parks they're a nice place to chill in the summer. You could easily spend all day at one of these and kids will enjoy they're time. The differences are not very many between these two. I find that, in general, Wet n' Wild is cleaner and better kept, so if you can only visit one from the strip, that would be my recommendation.
The Spring's Preserve This is a large nature reserve and park which is not far from the strip. If you wan't an escape from the consumerism center of the strip, its a relaxing place. It very child-oriented, but it can be relaxing to just meander and explore. There are several buildings that act as museums and historical centers so if its a hot day, don't worry. Overall, a calm center just off of the downtown area that is nice and quaint.
The Stratosphere Finishing off with actual thrills, the stratosphere is a tall building with four main attractions at the top.
Here's the website from the building for pictures of all three thrill rides. All three of these rides are very crowd oriented and if you don't have any sort of fear of heights they're really just children's rides high in the sky. The view from the tower is nice and the other attraction, bungie jumping off top, is over priced for the experience. I would come up here if you really want to either see the view or hit the rides, other wise it will be a mundane and disappointing experience. I do have to sing the praises of the restaurant at the top. If you have the means to eat there, it's worth it.
Conclusion
Southern Nevada is not a thrill seeker's paradise, but the region does have some nice attractions and a handful of credits for coaster enthusiasts. If you're in the area and are interested in some non-night time activities, these might be for you. The future is not looking great for roller coasters in Southern Nevada, but who knows, some wealthy individual may just bring some thrills to this great desert.
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