MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s. After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game. As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches! Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Game & Watch titles Mario Bros, Mickey & Donald, and Cement Factory. On the arcade side, we’ve added support for Operation Wolf SC, a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G. I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). You can get the source/Windows binaries from the download page and try it out.
MAMETesters Bugs Fixed
05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)
New working machines
A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
Blades of Steel (Konami handheld) [hap, Sean Riddle]
Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
Gauntlet (Tiger handheld) [hap, Sean Riddle]
Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
INTELLEC 4/MOD 4 [Vas Crabb]
INTELLEC 4/MOD 40 [Vas Crabb]
Legend (SNES bootleg) [ShouTime, MetalliC]
Milton Bradley Arcade Mania [hap, Sean Riddle]
Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
Deco Cassette System Multigame (ROM based) [David Haywood]
Explorers of Space [hap, Igor]
Fidelity Excel 68000 Mach III [CB-Emu]
Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
Game & Watch: Egg [hap]
Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
HP 85 [F.Ulivi]
Kageki (World) [frsj8112, The Dumping Union]
Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
Nu, pogodi! [hap, Igor]
Operation Wolf (Japan, SC) [ShouTime]
Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
Return of the Invaders (bootleg no MCU set 3) [f205v]
Silk Worm (prototype?) [frsj8112]
Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
Space Invaders (Nas Corp bootleg) [Guru]
Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
Super Triv (English questions) [Smitdogg, The Dumping Union]
Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
Tetris (v341R) [Arzeno Fabrice, MetalliC]
The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]
Machines promoted to working
Alphatronic PC [R. Belmont, Carl, rfka01]
Black Touch '96 [Angelo Salese]
Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
Game & Watch: Mickey Mouse [hap]
Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
Ron II Mah-Jongg [Angelo Salese]
The Roulette (Visco) [Team Europe, Luca Elia]
Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Clones promoted to working
Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
Sega Ninja (315-5113) [David Haywood]
Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
New machines marked as NOT_WORKING
Abnormal Check [R. Belmont, Guru]
Ai-mode - Pet Shiiku [system11, The Dumping Union]
Block Pong-Pong [Arzeno Fabrice, brizzo]
Casino Strip [any]
Casino Strip IX [any]
Casino Strip VIII [any]
Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
MAC Jungle [PinMAME]
Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time, Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty, Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf, Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
ibm5170: B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed, MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]
New NOT_WORKING software list additions
ibm5150: Boulder Dash Construction Kit [Justin Kerk]
ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]
Source Changes
z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
colt: Fixed colors. [AJR]
vgmplay enhancements: [AJR]
Added support for YMZ280B and YMF271.
Fixed clock speed for dual POKEY.
Produce error message when nonexistent file is specified.
froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
listxml enhancements: [AJR]
Match arguments against device names as well as driver names.
Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
mrdo: Load protection PAL data (not used at the moment). [AJR]
mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
MC6800: Fixed LSROASR overflow flag generation (N XOR C). [AJR]
funystrp: Added serial EEPROM for high score entries. [AJR]
socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
Fixes issues with super painter and a few other games not recognizing keyboard input.
Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
Also added notes about which sets bootlegs are derived from.
dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
missb2 updates: [Lord Nightmare]
Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
Added watchdog.
retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
Verified XTAL, dividers, and SN76489A type from PCB pictures.
Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
Added correct palette weighting for all dec8 games. [Bryan McPhail]
Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
plugins/cheat updates: [Carl]
Poll for setting hotkeys.
Link simple cheats.
Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
fccpu1 updates: [Joakim Larsson Edstrom]
Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
Added machine configuration for baud rates for all three serial ports using MC14411 device.
Added newer version of firmware Force Debugger v1.1.
68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
Overhauled MAME options handling. [Nathan Woods]
The new options system is more dynamic and should detect errors earlier.
The slot menu now shows updated options in response to selections made by the user.
Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
Existing positions may be selected using UI navigation controls.
Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
Cleaned up the MC-10 driver. [Nathan Woods]
Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
options: Set the value when setting the default as before. [O. Galibert]
mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
Added support for all 4040 features besides interrupts.
Split address/status, RAM/ROM ports, and program memory into separate address spaces.
Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
Made disassembly output closer to what ASL accepts as input.
Allowed 4-bit registers to be set independently through the debugger.
Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
Supports PROM, program/data storage and high-speed paper tape reader cards.
Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
Added save state support.
Layout system improvements: [Vas Crabb]
Made scripts do substantial validation of layouts at build time.
Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
Made device_memory_interface own its address space objects. [Vas Crabb]
Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
Cocoa debugger improvements: [Vas Crabb]
Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
hh_sm510 artwork updates:
Added background vector graphics to gnw_ml102. [ChoccyHobNob]
Added background graphics to nupogodi.svg. [Igor, hap]
Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
Improved WD2010 emulation: [Bavarese]
Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
Fixes incorrect behaviour for 6th boss (no longer skips first form).
Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
Also added support for bootleg multigame and fixed regression caused by change in draw order.
tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
Irem M62 cleanups: [David Haywood]
Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
Made use of multiple palettes and gfxdecode structures.
wrally.cpp: Added World Rally PCB layout. [Brian Troha]
targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
sms.xml updates: [Enik Land]
Fix The Terminator by adding their on-cart RAM.
Added notes for games with SK-1100 keyboard support.
Corrected Great Baseball (Euro, USA, Bra) release year.
Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
kinst.cpp: Updated hardware info. [Guru]
abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
Updated compiling instructions for Fedora Linux. [inflatador]
Updated hiscore.dat. [Leezer]
Added -output option to documentation with description of available choices. [OzFalcon]
megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s. After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game. As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches! Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Game & Watch titles Mario Bros, Mickey & Donald, and Cement Factory. On the arcade side, we’ve added support for Operation Wolf SC, a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G. I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). You can get the source/Windows binaries from the download page and try it out.
MAMETesters Bugs Fixed
05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)
New working machines
A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
Blades of Steel (Konami handheld) [hap, Sean Riddle]
Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
Gauntlet (Tiger handheld) [hap, Sean Riddle]
Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
INTELLEC 4/MOD 4 [Vas Crabb]
INTELLEC 4/MOD 40 [Vas Crabb]
Legend (SNES bootleg) [ShouTime, MetalliC]
Milton Bradley Arcade Mania [hap, Sean Riddle]
Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
Deco Cassette System Multigame (ROM based) [David Haywood]
Explorers of Space [hap, Igor]
Fidelity Excel 68000 Mach III [CB-Emu]
Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
Game & Watch: Egg [hap]
Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
HP 85 [F.Ulivi]
Kageki (World) [frsj8112, The Dumping Union]
Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
Nu, pogodi! [hap, Igor]
Operation Wolf (Japan, SC) [ShouTime]
Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
Return of the Invaders (bootleg no MCU set 3) [f205v]
Silk Worm (prototype?) [frsj8112]
Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
Space Invaders (Nas Corp bootleg) [Guru]
Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
Super Triv (English questions) [Smitdogg, The Dumping Union]
Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
Tetris (v341R) [Arzeno Fabrice, MetalliC]
The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]
Machines promoted to working
Alphatronic PC [R. Belmont, Carl, rfka01]
Black Touch '96 [Angelo Salese]
Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
Game & Watch: Mickey Mouse [hap]
Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
Ron II Mah-Jongg [Angelo Salese]
The Roulette (Visco) [Team Europe, Luca Elia]
Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Clones promoted to working
Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
Sega Ninja (315-5113) [David Haywood]
Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
New machines marked as NOT_WORKING
Abnormal Check [R. Belmont, Guru]
Ai-mode - Pet Shiiku [system11, The Dumping Union]
Block Pong-Pong [Arzeno Fabrice, brizzo]
Casino Strip [any]
Casino Strip IX [any]
Casino Strip VIII [any]
Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
MAC Jungle [PinMAME]
Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time, Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty, Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf, Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
ibm5170: B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed, MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]
New NOT_WORKING software list additions
ibm5150: Boulder Dash Construction Kit [Justin Kerk]
ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]
Source Changes
z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
colt: Fixed colors. [AJR]
vgmplay enhancements: [AJR]
Added support for YMZ280B and YMF271.
Fixed clock speed for dual POKEY.
Produce error message when nonexistent file is specified.
froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
listxml enhancements: [AJR]
Match arguments against device names as well as driver names.
Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
mrdo: Load protection PAL data (not used at the moment). [AJR]
mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
MC6800: Fixed LSROASR overflow flag generation (N XOR C). [AJR]
funystrp: Added serial EEPROM for high score entries. [AJR]
socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
Fixes issues with super painter and a few other games not recognizing keyboard input.
Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
Also added notes about which sets bootlegs are derived from.
dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
missb2 updates: [Lord Nightmare]
Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
Added watchdog.
retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
Verified XTAL, dividers, and SN76489A type from PCB pictures.
Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
Added correct palette weighting for all dec8 games. [Bryan McPhail]
Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
plugins/cheat updates: [Carl]
Poll for setting hotkeys.
Link simple cheats.
Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
fccpu1 updates: [Joakim Larsson Edstrom]
Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
Added machine configuration for baud rates for all three serial ports using MC14411 device.
Added newer version of firmware Force Debugger v1.1.
68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
Overhauled MAME options handling. [Nathan Woods]
The new options system is more dynamic and should detect errors earlier.
The slot menu now shows updated options in response to selections made by the user.
Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
Existing positions may be selected using UI navigation controls.
Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
Cleaned up the MC-10 driver. [Nathan Woods]
Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
options: Set the value when setting the default as before. [O. Galibert]
mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
Added support for all 4040 features besides interrupts.
Split address/status, RAM/ROM ports, and program memory into separate address spaces.
Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
Made disassembly output closer to what ASL accepts as input.
Allowed 4-bit registers to be set independently through the debugger.
Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
Supports PROM, program/data storage and high-speed paper tape reader cards.
Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
Added save state support.
Layout system improvements: [Vas Crabb]
Made scripts do substantial validation of layouts at build time.
Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
Made device_memory_interface own its address space objects. [Vas Crabb]
Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
Cocoa debugger improvements: [Vas Crabb]
Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
hh_sm510 artwork updates:
Added background vector graphics to gnw_ml102. [ChoccyHobNob]
Added background graphics to nupogodi.svg. [Igor, hap]
Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
Improved WD2010 emulation: [Bavarese]
Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
Fixes incorrect behaviour for 6th boss (no longer skips first form).
Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
Also added support for bootleg multigame and fixed regression caused by change in draw order.
tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
Irem M62 cleanups: [David Haywood]
Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
Made use of multiple palettes and gfxdecode structures.
wrally.cpp: Added World Rally PCB layout. [Brian Troha]
targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
sms.xml updates: [Enik Land]
Fix The Terminator by adding their on-cart RAM.
Added notes for games with SK-1100 keyboard support.
Corrected Great Baseball (Euro, USA, Bra) release year.
Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
kinst.cpp: Updated hardware info. [Guru]
abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
Updated compiling instructions for Fedora Linux. [inflatador]
Updated hiscore.dat. [Leezer]
Added -output option to documentation with description of available choices. [OzFalcon]
megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s. After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game. As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches! Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Game & Watch titles Mario Bros, Mickey & Donald, and Cement Factory. On the arcade side, we’ve added support for Operation Wolf SC, a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G. I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). You can get the source/Windows binaries from the download page and try it out.
MAMETesters Bugs Fixed
05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)
New working machines
A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
Blades of Steel (Konami handheld) [hap, Sean Riddle]
Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
Gauntlet (Tiger handheld) [hap, Sean Riddle]
Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
INTELLEC 4/MOD 4 [Vas Crabb]
INTELLEC 4/MOD 40 [Vas Crabb]
Legend (SNES bootleg) [ShouTime, MetalliC]
Milton Bradley Arcade Mania [hap, Sean Riddle]
Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
Deco Cassette System Multigame (ROM based) [David Haywood]
Explorers of Space [hap, Igor]
Fidelity Excel 68000 Mach III [CB-Emu]
Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
Game & Watch: Egg [hap]
Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
HP 85 [F.Ulivi]
Kageki (World) [frsj8112, The Dumping Union]
Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
Nu, pogodi! [hap, Igor]
Operation Wolf (Japan, SC) [ShouTime]
Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
Return of the Invaders (bootleg no MCU set 3) [f205v]
Silk Worm (prototype?) [frsj8112]
Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
Space Invaders (Nas Corp bootleg) [Guru]
Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
Super Triv (English questions) [Smitdogg, The Dumping Union]
Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
Tetris (v341R) [Arzeno Fabrice, MetalliC]
The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]
Machines promoted to working
Alphatronic PC [R. Belmont, Carl, rfka01]
Black Touch '96 [Angelo Salese]
Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
Game & Watch: Mickey Mouse [hap]
Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
Ron II Mah-Jongg [Angelo Salese]
The Roulette (Visco) [Team Europe, Luca Elia]
Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Clones promoted to working
Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
Sega Ninja (315-5113) [David Haywood]
Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
New machines marked as NOT_WORKING
Abnormal Check [R. Belmont, Guru]
Ai-mode - Pet Shiiku [system11, The Dumping Union]
Block Pong-Pong [Arzeno Fabrice, brizzo]
Casino Strip [any]
Casino Strip IX [any]
Casino Strip VIII [any]
Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
MAC Jungle [PinMAME]
Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time, Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty, Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf, Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
ibm5170: B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed, MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]
New NOT_WORKING software list additions
ibm5150: Boulder Dash Construction Kit [Justin Kerk]
ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]
Source Changes
z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
colt: Fixed colors. [AJR]
vgmplay enhancements: [AJR]
Added support for YMZ280B and YMF271.
Fixed clock speed for dual POKEY.
Produce error message when nonexistent file is specified.
froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
listxml enhancements: [AJR]
Match arguments against device names as well as driver names.
Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
mrdo: Load protection PAL data (not used at the moment). [AJR]
mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
MC6800: Fixed LSROASR overflow flag generation (N XOR C). [AJR]
funystrp: Added serial EEPROM for high score entries. [AJR]
socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
Fixes issues with super painter and a few other games not recognizing keyboard input.
Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
Also added notes about which sets bootlegs are derived from.
dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
missb2 updates: [Lord Nightmare]
Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
Added watchdog.
retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
Verified XTAL, dividers, and SN76489A type from PCB pictures.
Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
Added correct palette weighting for all dec8 games. [Bryan McPhail]
Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
plugins/cheat updates: [Carl]
Poll for setting hotkeys.
Link simple cheats.
Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
fccpu1 updates: [Joakim Larsson Edstrom]
Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
Added machine configuration for baud rates for all three serial ports using MC14411 device.
Added newer version of firmware Force Debugger v1.1.
68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
Overhauled MAME options handling. [Nathan Woods]
The new options system is more dynamic and should detect errors earlier.
The slot menu now shows updated options in response to selections made by the user.
Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
Existing positions may be selected using UI navigation controls.
Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
Cleaned up the MC-10 driver. [Nathan Woods]
Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
options: Set the value when setting the default as before. [O. Galibert]
mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
Added support for all 4040 features besides interrupts.
Split address/status, RAM/ROM ports, and program memory into separate address spaces.
Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
Made disassembly output closer to what ASL accepts as input.
Allowed 4-bit registers to be set independently through the debugger.
Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
Supports PROM, program/data storage and high-speed paper tape reader cards.
Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
Added save state support.
Layout system improvements: [Vas Crabb]
Made scripts do substantial validation of layouts at build time.
Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
Made device_memory_interface own its address space objects. [Vas Crabb]
Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
Cocoa debugger improvements: [Vas Crabb]
Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
hh_sm510 artwork updates:
Added background vector graphics to gnw_ml102. [ChoccyHobNob]
Added background graphics to nupogodi.svg. [Igor, hap]
Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
Improved WD2010 emulation: [Bavarese]
Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
Fixes incorrect behaviour for 6th boss (no longer skips first form).
Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
Also added support for bootleg multigame and fixed regression caused by change in draw order.
tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
Irem M62 cleanups: [David Haywood]
Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
Made use of multiple palettes and gfxdecode structures.
wrally.cpp: Added World Rally PCB layout. [Brian Troha]
targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
sms.xml updates: [Enik Land]
Fix The Terminator by adding their on-cart RAM.
Added notes for games with SK-1100 keyboard support.
Corrected Great Baseball (Euro, USA, Bra) release year.
Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
kinst.cpp: Updated hardware info. [Guru]
abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
Updated compiling instructions for Fedora Linux. [inflatador]
Updated hiscore.dat. [Leezer]
Added -output option to documentation with description of available choices. [OzFalcon]
megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
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